Added lighting and the 1st boss
Castle of the Necromancer » Devlog
The past couple days I've been working on a number of systems in the game, plus fleshing out the first zone you must complete before continuing your adventure to find the Castle of the Necromancer.
I added some very basic grid-based lighting (still needs some work), as well as some more interesting enemies, like this boss that spawns bats during the fight.
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Castle of the Necromancer
Inspired by classic RPGs, this game is a throwback to old PC games, such as Castle of the Winds
Status | Released |
Author | Stefanie Leitch |
Genre | Role Playing, Adventure |
Tags | 2D, Fantasy, Pixel Art, Retro, Top Down Adventure, Turn-based, Turn-Based Combat |
More posts
- Released!Apr 16, 2020
- Added more core systems + 2nd bossApr 11, 2020
- Added basic AI!Apr 01, 2020
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